Makes a character carry an item (adds it to the characters inventory)
Hands are not included in the inventory, you'll have to "equip" the item
to carry it in the hands.
Checks the healing process of the character
This function should be changed when time is introduced, wounds
should then be marked with a timestamp and logged how healing
proceeds
heal() -
Method in class org.haphazard.character.body.BodyPart
Sets that this sprite has a mirror
The actual mirror is generated when loading the sprite, if a mirror
sprite is needed right away also use GlobalImageUtilities.flipHorizontally
and GlobalImageUtilities.flipVertically