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java.lang.Objectorg.haphazard.character.body.BodyPart
org.haphazard.character.body.Head
A very important bodypart
| Field Summary |
| Fields inherited from class org.haphazard.character.body.BodyPart |
mClothes, mSlots |
| Constructor Summary | |
Head()
Creates a new instance of Head |
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Head(java.lang.String name)
Creates a head with a specific name |
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| Method Summary | |
int |
getCritical()
Gets how critical this area is |
java.lang.String |
toXML(int indent)
Transforms this object into an XML-notation |
int |
wound(int damage)
Computes the effect of a wound |
| Methods inherited from class org.haphazard.character.body.BodyPart |
addWound, canWear, getAllClothes, getArmorValue, getLocation, getName, getPenalty, getTreeNode, getWound, heal, isHit, isPrimary, isWearing, setName, setNaturalArmor, setToHit, status, toString, undress, wear |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public Head()
public Head(java.lang.String name)
name - The name of the head| Method Detail |
public int wound(int damage)
wound in class BodyPartdamage - The amount of damage received
public int getCritical()
getCritical in class BodyPartpublic java.lang.String toXML(int indent)
toXML in class BodyPartindent - The indentation level to use
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