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See:
Description
| Class Summary | |
| Frame | A frame contains an image of an animation |
| FrameImage | An image to be used in a frame |
| GlobalEffects | GlobalEffects is a singleton to be used for effects as snow, rain and attacks |
| GlobalMapUtilities | A singleton class that handles Maps |
| GlobalWorld | Handles the world |
| GraphicalObject | Superclass for anything that can exist on a map |
| Map | Handles a map of the world |
| MoveableGraphicalObject | This class handles all the dynamic graphical objects like character or enemys |
| PathPlanner | |
| Sprite | A class for handling animated or non-animated graphics Note: Sprite = a non-moving object (though it can be moved, now) that may be animated. |
| Tile | Tile contains the info for each Ground piece. |
The 2D graphical engine of Haphazard.
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