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Last updated: 2004-04-20
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Sprite framework
Status: Mature
Introduced in: 0.0
Refactorings: 3
Developed by: Freerider, Treefinger, Sfera
Latest iteration in: 0.3
Latest iteration by: Treefinger
Overview
The Sprite hierarchy is a quite old construct of Haphazard and was
refactored in april 2004 to reach the current mature state. It is
divided into four classes:
- Sprite
An abstract class denoting basic functionality for sprites
- BasicSprite
Basically just a part of an image that can be painted to the screen
- CompositeSprite
Several Sprites that are drawn on top of eachother
- AnimatedSprite
Several Sprites set together in a sequence that forms an animation
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