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Last updated: 2004-10-08
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Plans
Version 0.3 - Development version
Major goals
- Multi-player functionality
- Separate world model and visualizer [Done]
- Simulator should be run without graphics [Done]
- Connect by socket layer [Done]
- Design protocol and add XML messages for communication [Done]
- ID for objects in the world [Done]
- Initialize character in the world
- Send actions from client to server and let server broadcast
- Handle messages in world loop
- Separate world models for agents
- Add sensors [done]
- Perception from world
- Memory of maps
- Game load/save
- Cloth doll 2D sprite generation (Postponed from 0.2) [Done]
Minor goals
- Possibility to select a certain (or several certain) sprites from a sprite file
in a graphical object. [Done]
- Add progress bar to splash screen [Done]
- Change ground list into a tree (for containers) [Done]
- Make Skill screen more esthetically pleasing
- Scabbards [Done]
- Say command [Done]
- Camera lock [Done]
New items/graphics
- Weapons: Short sword, hand axe, knife
- Wearables: Leather Trousers, Chainmail, Pot Helmet, Bracers
- Containers: weapon belt, long sword scabbard, short sword scabbard
- Terrain: Tree with leaves
Version History
Version 0.2 - Released 2003-11-04
- New gameplay!
- Skill screen
- Skill experience
- Seamless movement
- Rudimentary AI
- Items are drawn in the world
- Pick up things and get descriptions with a right click
- A* Path planner
Version 0.1.1 - Released 2003-05-11
- Enhanced inventory
- Splash screen
- Fog of war
- Bugfixes...
Version 0.1 - Released 2003-04-08
- Inventory and items
- Connected maps
- Elevated tiles
- Major optimizations in the graphics engine
Version 0.0 - Released 2003-03-01
- Nicely packaged in jar files
- Custom skill-based system
- Combat between characters
- Tile-based map with 2D animated sprites
- Transparent objects
- Rain
- XML-based loading/saving
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